First results

The Braingame Brian training is based on scientific findings over the last ten years, namely the insight that brain functions are trainable and training effects can last for some time (Klingberg, 2010). Research on the effects of rewarding children with ADHD has contributed to the development of a combination of training and gaming (Prins et al., 2011; Dovis et al., 2012). Early results on the use of Braingame Brian on children with ADHD appear positive. Not only do the children show significant progress in the trained tasks, but have improved their cognitive skills as well and parents rapport a decrease in the children’s ADHD behavioral characteristics (Ten Brink et al., 2011; Van Oord et al., 2012). Though the first results are positive, more research is needed to determine the short- as well long-term effectiveness of the training. During the year 2013, the first results of controlled clinical trials are expected. For more information about the current research results, please go to publications and presentations.

Further research

Problems with executive functions are not only found in children with ADHD. At this moment, however, no evidence has been established on the application of Braingame Brian in other conditions, such as ASS (autism), dyslexia, epilepsy, acquired brain damage, language difficulties and children with learning disabilities. Current research in, for example, children with ASS problems (; Dutch) should shine light on the possibility of these applications. At this moment, Braingame Brian training is only applied on children with these conditions as part of (ongoing) research. Children with ASS problems may apply for the training via Drs. Marieke de Vries, PhD student at the University of Amsterdam:

Application for research

The main goal for the Gaming & Training foundation is to determine the indication criteria for the use of Braingame Brian. For application for research, please contact the foundation at


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Barkley, R. A. (2012). Executive functions. What they are, how the work, and why they evolved. New York: The Guilford Press.

Beck, S.J., Hanson, C.A., Puffenberger, S.S., Benninger, K.L., & Benninger, W.B. (2010). A controlled trial of working memory training for children and adolescents with ADHD. Journal of Child and Adolescent Psychiatry, 39, 825-836.

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Prins, P. J. M., Dovis, S., Ponsioen, A. J. G. B., ten Brink, E. L. & van der Oord, S. (2011). Does a computerized working memory training with game elements enhance motivation and training efficacy in children with ADHD? Cyberpsychology, Behavior & Social Networking, 14, 115-122. pdf

Prins, P.J.M., Ten Brink, E.L., Dovis, S., Ponsioen, A.J.G.B., Geurts, H., de Groot, H., de Vries, M.,& Van der Oord, S. (2010). Braingame Brian: An Executive Function Training Program with game-elements for children with cognitive control problems. University of Amsterdam; Lucertis; & Shosho. The Netherlands.

Prins, P.J.M., Ponsioen, A.J.G.B., & Ten Brink, E.L. (2011). Gebruik je hersens! Het verbeteren van executieve functies bij kinderen door oefening en training. De Psycholoog, 46(11), 38-48. pdf

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Verbeken, S., Braet, C., Dovis, S., Ponsioen, A.J.G.B., Prins, P.J.M., Ten Brink, E.L., & Van der Oord, S. (2011). Training van werkgeheugen en inhibitie bij kinderen en adolescenten met obesitas. Psychopraktijk, 3(5), 20-22.

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